Balliard by Chromance
- ERMAN 'XG - -=*> BALLIARD <*=- - - ALLIARD , MANUAL ADDED AND TRANSLATED FROM - ERMAN - SUPPLIED BY THE - UNICH - ]OCOMPUTERPLAYER 2 - - - ( - ECHNIK - ITTER [ - =] TURN PAGES - - HIS PROGRAM REPRESENTS A NEW AND MORE DIFFICULT RENDERED VERSION OF A LONG KNOWN GAME IN WHICH TWO PLAYERS (OR ONE PLAYER VS COMPUTER) MUST TRY TO REFLECT A BALL WITH THEIR RACKETS IN ORDER THAT THE BALL WON'T GET INTO THEIR GOALS. - O THE RACKET IS A KIND OF "GOALKEEPER" ANDIS CONTROLLED WITH - OREOVER A BEAM WHICH CONSTANTLY CHANGESITS POSITION IN THE GRID AND ALTERS THE DIRECTION OF THE BALL WHEN IT HITS MAKESTHE GAME MORE DIFFICULT. - Y THIS MEANS YOU HAVE TO REACT VERY QUICK, E.G. WHEN THE OBSTACLE IS REALLY CLOSE TO YOUR GOAL. - URTHERMORE THERE A SIX SKILL LEVELS WHICH JUST DON'T MAKE THE GAME ANY EASIER. - HE PROGRAM - FTER LOADING - ] AND STARTING - THE TITLE SCREEN APPEARS. - Y PRESS ANY KEY THE GAME GRID IS DISPLAYED. - HERE YOU MAY ADJUST FOLLOWING SETTINGS: [ - 1] 2 PLAYERS OR 1 PLAYERS VS COMPUTER [ - 3] CHANGES SPEED: 1 (SLOW) - 6 (FAST) - OU CAN READ THE CURRENT SETTINGS ON THE LOWER SCREEN BORDER. - ] YOU CAN START THE GAME. - F YOU CANNOT WARD OFF A BALL (= AHIT FOR YOUR OPPONENT) YOUR GAME PARTNERRECEIVES 10 POINTS. - HEN ACHIEVING 100 POINTS (= 10 HITS) THE PLAYER CONCERNED WINS. - ] YOU RETURN TO THE TITLE SCREEN. - OR THOSE WHO ARE INTERESTED AMONG YOU - FTER STARTING THE PROGRAM THE MEMORY ISDIVIDED AS THIS: $0801-$11 - AIN PROGRAMM $ - CREEN $ - PRITE DATA $ - HARSET - HESE ZEROPAGE ADDRESSES ARE USED: $02-$05; $4 - ; $ - 9; $ - - T THAT THE ADDRESSES $ - 9 MAINTAIN THE SPEED VALUES. - HOSE VALUES ARE TAKEN FROM A TABLE IN THE MEMORY LOCATION $11 - OYSTICKS ARE INTERROGATED DURING THE INTERRUPT. - HE RACKETS ARE MOVED UP AND DOWN 4 PIXELS CORRESPONDING THE JOYSTICKSTEERING. - ]OCOMPUTERPLAYER 2 -